A unique super-culture possessed of superior mechanical technology and game-breaking advantages.
New Leader: Play as Klah Zeksis, Supreme Mechanist of the Artificers. Due to my lack of artistic ability, the part of Klah Zeksis will be played by Bismarck of Germany.
New Trait: Cogs and Gears - Unit progression has been completely reworked to focus on mechanical units, Mechanical units are now 50% stronger than normal. Additionally, the superior spirituality of the Artificers allows you to select an additional belief when founding a religion.
New Units: Land Ironclads, Landships, Land Leviathans, Airships, Steam Flyers, Sky Fortresses, Battering Rams, Ballista, Hwach'a, and more all make an appearance as new units available to the Artificers. Additionally, all normal mechanical units have received a 50% boost in power.
New Building: Machine Temple - The cornerstone of every Factory-City, this replacement for the Shrine provides an early-game boost with a +4 to faith, growth, production, and science. It also promotes faster generation of Great Engineers.